Virtuo.Net

Game servers

Dedicated servers for game platforms

Bare metal with dedicated ports, dense peering, and upstream DDoS mitigation for game and voice workloads.

Architecture

Game and voice nodes close to players, dedicated uplinks for peak concurrency, and DDoS mitigation on the network path.

  1. 01

    Game / voice nodes

    EPYC or Xeon bare metal sized for concurrent sessions and tick rate.

  2. 02

    Dedicated uplink

    1G included, with 10G or 40G when a region needs more concurrent capacity.

  3. 03

    Player-facing network

    AS399486 with 1,000+ peers for shorter paths to players in North America and Europe.

  4. 04

    DDoS on the path

    Volumetric mitigation included with our network and transit so attacks do not take the cluster offline.

Building blocks

  • Dedicated ports

    1G included, with 10G and 40G upgrades for busy clusters.

  • DDoS mitigation included

    Volumetric attack mitigation is included with our network services and transit.

  • Peering-dense paths

    AS399486 with 1,000+ direct peers for shorter routes to players.

  • Fast provisioning

    Standard builds are typically ready within hours after order confirmation.

Example servers for this use case

Starting builds. RAM, NVMe, and port speed are sized to your traffic before delivery.

Game / voice cluster node

From $200/month

  • 1x AMD EPYC 7742 · 64 cores / 128 threads
  • 128–512 GB DDR4 ECC
  • 2–4 × 7.68 TB NVMe
  • 10 Gbps dedicated port

High thread count for many concurrent game or voice processes.

Configure

Smaller region / lobby host

From $100/month

  • 2x Intel Xeon Gold 6140 · 36 cores / 72 threads
  • 128–256 GB DDR4 ECC
  • 2–4 × 7.68 TB NVMe
  • 1 Gbps or 10 Gbps

Cost-efficient hosts for lighter regions or control-plane services.

Configure

Common questions

Is DDoS mitigation included?

Volumetric DDoS mitigation is included with our network and transit. Talk to sales for attack profile details.

Which cities work best for players?

Montréal and New York for North America; London, Paris, and Frankfurt for Europe. We help place capacity near your player base.

Size a game-server build

Share concurrent players, regions, and port needs. We quote a concrete configuration.

Request a quote